Developer's BlogLaroon

 3 new pok├ęs!

By Laroon on July the 22nd, 2008 under Ekaiyo project

Here they are guys!

As you may or may not know, the modelers of Ekaiyo have been viciously modeling their socks off and we have a preview of more to come shortly. Here we have Magnezone, Bronzor, and Magikarp.



 New items

By Laroon on June the 29th, 2008 under Ekaiyo project

Here they are guys! I've been working on little scenery bits. They're "done", meaning that ManTis has said they're good enough to move on. But the textures are subject to change, based on opinions- mainly Mantis's. But I'm curious on your opinions. Overall shape is 99% done, but may change depending on feedback. Post replies; I'll read them all.

Sleeping bag
Beach bar

EDIT: I took liberty of fixing your post. Also, I don't recall actually approving those things. Didn't we work on e.g. beach bar yesterday?



 Mudkip at last

By Laroon on October the 12th, 2007 under Ekaiyo project

At long last, we have the "final" animation sequence for mudkip in video form. Sorry it took a while, but school's a pain in the ass. I also started a new job, so hopefully I'll have more than a 0$ an hour income, because, you know, that doesn't pay well. Anyway, without further rambling, here we go!


 Mudkip done v1.0

By Laroon on October the 3rd, 2007 under Ekaiyo project

The day has arrived, all you people who have sat waiting.

Mudkip is fully animated. I have 13, count them, 13 animations done!

We have the following:

Receiving slight hit
Receiving hard hit
Special attack (water gun)
Physical attack (tackle)
Swim sequence
Run sequence
Walk sequence
Idle (durring battle)
Idle (durring battle, when health is low)
Jump sequence

They're all done, but ManTis might tell me to clean them up a bit. Anyway, I'll make vids and see if we can get them all posted on here!

Stay tuned!


 Working on Mudkip

By Laroon on October the 2nd, 2007 under Ekaiyo project

Okay everyone! I have been working on mudkip recently and I have made many movement animations! The completed ones are:

Walk sequence
Run sequence
Idle in battle (normal)
Idle in battle (while heavily damaged)

And my fav: Water gun

The first 4 are pretty self explanitory, but I'll give you a verbal description of water gun (because I don't know how to load avi files). Hopefully I can get ManTis to help me load it up. Until then, it'll be just words.

Now, the watergun goes like this:

Mudkip stands still
Mudkip rears back on its hind legs (like a cat about to jump)
Mudkip jumps foward and lands
Mudkip stretches onto its tip toes while opening his mouth
Mudkip holds its mouth open and remains on tip toes while its tail wags vigourously
Mudkip relaxes and closes its mouth, returning to the soles of its feet
Mudkip leans foward an inch on its front legs
Mudkip jumps backwards (while facing foward)
Mudkip lands in initial position

(Trust me, it's very cute.)

Update by ManTis:



 Let's get things started

By Laroon on September the 30th, 2007 under Ekaiyo project

Hey guys. This will be where the stuff is happening. I'm lookin foward to seein this game up and running, so expect beautiful things to be happenin here :) One thing that you might all be excited to know about: Mudkip has a walk sequence. Is it good? Probably not. But it's enough for Pre-Alpha and that's a huge step in the right direction.

Stay tuned!