postI can ride my bike with no handlebars

By ManTis on August the 19th, 2008 under Ekaiyo project

So, with two weeks to the end of preprod phase all af us are yearning for more time, but know that it's hopeless. I haven't had good night sleep since my vacations, damn it :P

Anyways, I was kinda too lazy to update the roadmap, so here you are, list of all things that are left to code for preprod:

Animation of characters, to be implemented by ManTis
Fuzzy low-poly grass (impostor based), ManTis
Movement prediction (dead reckoning) for smoother action, ManTis
Standardizing shaders (we currently use two shaders that have inversed normals), ManTis not applicable any more
Adding better looking water, ManTis
Movement (and not only) physics, ManTis
Rotating/Moving/Deleting objects in level editor, ManTis
Public/Whisper chat, Theorem
Level exporter/importer in level editor, Theorem done
More objects support in level editor, Theorem done
Undo function in level editor, Theorem done
Roaming pokemon AI, TopYoash
GUI, TopYoash

and maybe battle engine used in-game, but that's only if we'll really have time.

As you can see yours truly will be swamped with work for next couple days. Maybe I'll offload some of it to Theorem :P. Anyways, if all will be as planned, we'll start coding on closed Alpha with the start of next month. We will also pick our testers, like promised, based on how much did they helped us develop this game. I think that's only fair, as opposed to picking up people who PM me with 'pick me for testing' or, even better, leave a comment 'mail me when this game is ready and I'll test for you: idiot@somany.isps.com'.

With this optimistic accent I'd like to end todays rant. Our next show will include moomoo juggling flaming chainsaws and babies.

 comments

Rujak said, on August the 19th, 2008:

Flaming chainsaws?! AWESOME!!!1


Hanabi said, on August the 19th, 2008:

Wow. You guys are doing so great *-* And I don't know why people PM you to ask if they can test. That's just annoying in my opinion and would obviously hurt their chances at testing. lol. And the last part about moomoo is great. =]


DPCerberusBlaze said, on August the 19th, 2008:

Oh well. I guess I'll stop spamming the team then. JK. Maybe someone could upload a little vid so the rest of us can watch at least? You definitely put a lot on yourself though ManTis. Try making someone else the work horse for a little and take a well-deserved nap. Good job so far. Can't wait to see some more progress


Zigzagoon said, on August the 19th, 2008:

Nice, you guys are really coming along. Keep up the good work. I guess be waiting for the open stage of the game...because of my 0 contributions. :p


ManTis said, on August the 19th, 2008:

Well, I have put a lot on myself because I tackle all my stuff at once, when for example Theo has been working steadilly for couple last weeks, every day. My 'offloading' to other people means I'll actually do less work than them. Organisation, overlooking the project and design shit doesn't really count, as this could be done by a baby. Keep the respect for who deserves it.


PloKoon said, on September the 6th, 2008:

Oh my gosh I am simply astounded to see that this project is still ALIVE! Don't judge how people will react to this game by the ammount of comments here, because a game like this would simply attract so many players that it would literally BREAK the internet as we know it. Keep it up, and if it's ANYTHING like those screenshots, you'll see me in the tall grass for a LONG time. T_T so awesome.


WE DONT CARE IF YOU CAN said, on May the 8th, 2009:

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