So, with two weeks to the end of preprod phase all af us are yearning for more time, but know that it's hopeless. I haven't had good night sleep since my vacations, damn it :P
Anyways, I was kinda too lazy to update the roadmap, so here you are, list of all things that are left to code for preprod:
Animation of characters, to be implemented by ManTis
Fuzzy low-poly grass (impostor based), ManTis
Movement prediction (dead reckoning) for smoother action, ManTis
Standardizing shaders (we currently use two shaders that have inversed normals), ManTis not applicable any more
Adding better looking water, ManTis
Movement (and not only) physics, ManTis
Rotating/Moving/Deleting objects in level editor, ManTis
Public/Whisper chat, Theorem
Level exporter/importer in level editor, Theorem done
More objects support in level editor, Theorem done
Undo function in level editor, Theorem done
Roaming pokemon AI, TopYoash
GUI, TopYoash
and maybe battle engine used in-game, but that's only if we'll really have time.
As you can see yours truly will be swamped with work for next couple days. Maybe I'll offload some of it to Theorem :P. Anyways, if all will be as planned, we'll start coding on closed Alpha with the start of next month. We will also pick our testers, like promised, based on how much did they helped us develop this game. I think that's only fair, as opposed to picking up people who PM me with 'pick me for testing' or, even better, leave a comment 'mail me when this game is ready and I'll test for you: idiot@somany.isps.com'.
With this optimistic accent I'd like to end todays rant. Our next show will include moomoo juggling flaming chainsaws and babies.