The vacations were amazing. Since I was out of range of any mobile phone, I was offline. And it was good.
But I'm back and time to work. Preprod is more or less functional, and we're adding final stuff to it. Guess I should update the roadmap once I'm back home. Theo is working on ABE so we prolly will have ABE functionality in some form within the game engine (as opposed to console only text-based battles). Swarming AI are developed for the pokemon and I'm taking all things that others don't have time to wrap their heads around and implementing it (gaming-specific code that I have background with, and other programmers may not).
I'm in two minds about showing our current progress. The map is just a heightmap crudely textured and there are no models other than players and some pokemon. There is no real GUI, as etix mysteriously disappeared again and the console looks ugly. Ugly things tend to scare people off. The reason we're not going public with preprod is because if people see 'omg, Pokemon MMORPG!', download it and see glitchy 3D-chatroom-game they tend to go away and never look back. OTOH, it does show some progress. Also it shows that we care about you guys and that there IS some code working. I'll ask the team how they feel about it. Tell me what you think as well - do you want ugly pictures couple times a week showing off what we're currently working on or rather bunch of pictures displaying polished features once a month or so. TIA.