postClearly I remember

By ManTis on April the 12th, 2008 under Glass Trap project

Well, finally something new to show regarding Glass Trap. It's finished level tree generator. It displays connection between the rooms - look on the right side, you see part of the map and how it translates to rooms (black squares), and connections between them (red = signs). Connection between two rooms means that there's either no wall between them or there is a door. So this 2x2 room could be one big room, four small connected by door, one 2x1 and two small rooms, two 2x1 rooms or one L=shaped room and one small room. That's of course disregarding connections with other rooms.

I hope that my explanation isn't too convoluted ;).


Anonymous said, on April the 12th, 2008:

Do you use paint to make ekaiyo too?

diablos_blade said, on April the 12th, 2008:

it was rather convoluted, but generally that a sign of alot of effort. so i'm ok with that =]. i actually want to play this quite alot, the gameplay is looking to be more in depth than i'd imagined. also... ^ that guy... cannot be serious.

ManTis said, on April the 13th, 2008:

I have no idea what texture makers use to make art for Ekaio (For this project I use Paint.NET and Graphics Gale). Paint is only a quick-and-dirty tool to explain stuff or do screenshots.

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