postYish

By ManTis on December the 31st, 2007 under Ekaiyo project

First of all - sorry for not only the wait, but also for lack of informations. Last couple weeks have been really frantic - I was supposed to have 3 weeks off from work, but since the game we're working (at work) is coming late, they revoked my vacations and I'm staying here every day for ~12-16 hours. It'll be this way till 9th of January, which is the final submission date (hopefully). After that we're regaining works.

In other news: Microsoft released XNA 2.0 which is pretty sweet, but the EULA has a gotcha - you can't use text chat within it, as the LIVE network is encrypted and it violates Patriot Act and other stuff like that that forbids encrypted conversation. Using Windows Sockets system may or may not prevent this - dunno, XNA team still haven't answered this (prolly at least THEY have vacation ;) ). The other solution, proposed by Shawn Hargreaves (XNA dev) was that they will add something that will allow for unencrypted data sending. Have to see how this will turn out. For the time being, Ekaiyo is still developed in XNA 1.0 Refresh. Since I won't have even one evening free before 9th of Jan, probably this issue will be resolved before I'll sit back to working on the game ;).

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Raven said, on December the 31st, 2007:

Sorry to hear about the late vacation you're getting. Your vacation is starting 9th of January? Mine is ending that exact day :S Well, good luck with your game man. Great to hear something from you again, I was getting afraid that you got kidnapped from some super race of ninja koalas or something.


diablos_blade said, on December the 31st, 2007:

ouch. crunch time. thats the one thing about the games industry im not looking forward to. well good look ManTis, and let us know what game it is sometime wont you, so we can look you up in the credits ;p


Zigzagoon said, on January the 1st, 2008:

Whew, good to here from you man, although bad news about your vacation. Well, the ninth will come fast. My vacation...ends today...

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