What's happening on level editor:
Lots of small bugs fixed, added possibility to move the camera, now I'm adding (and this'll prolly take whole day) projected 'select terrain' tool, which basically tells you how much terrain cells you affect with your tool. After that I'll change per-triangle terrain modification to per-vertex.
So far two terrain modifiers are implemented basically - raise and lower. As you can see [http://www.z00ttheater.com/website/users/3/gallery/15]on the screenshot[/url] it doesn't look awesome yet, but hey - progress is a progress.
Update: I changed color scheme to be bit more intuitive, of course still it doesn't look perfect, but i think it's a progress. Check it here.